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The rest of the news:

 

Stellaris: Synthetic Dawn expansion brings playable robot overlords in September
http://www.pcgamer.com/stellaris-synthetic-dawn-expansion-brings-playable-robot-overlords-in-september/
Paradox Interactive has announced that Synthetic Dawn, the expansion to the 4X strategy game Stellaris that will let players take on the galaxy as a renegade "Machine Empire," will be released on September 21. The publisher also rolled out a new trailer that provides a quick rundown of the four different types of mechanical menaces offered in the expansion, as well as a new Fallen Machine Empire called the Ancient Caretakers.

 

George Orwell's Animal Farm is being made into a videogame
http://www.pcgamer.com/george-orwells-animal-farm-is-being-made-into-a-videogame/
Animal Farm, the famous George Orwell novel that we all pretend we read in high school, may not be the most obvious source material for a licensed videogame. But with the blessing of the author's estate, it's happening: Developers including Bossa Studios founder Imre Jele, The Chinese Room co-founder Jessica Curry, and A Brave Plan founder Georg Backer have announced an upcoming "adventure-tycoon game" adaptation that will "deliver Orwell's vision in an interactive format."

>>I had to read other things in high school.

 

Middle-earth: Shadow of War's Dark Tribe is a stealthy clan of Orcish ninjas
http://www.pcgamer.com/middle-earth-shadow-of-wars-dark-tribe-is-a-stealthy-clan-of-orcish-ninjas/
Middle-earth: Shadow of War's parade of themed Orc tribes continues today with a new trailer revealing the Dark Tribe, a secretive, stealthy clan of assassins that slips silently through the shadows, slashes through enemies like a laser-sharp scalpel, and then slips away into the night before anyone realizes they were there.

 

Bear With Me, a noir teddy bear adventure, concludes in October
http://www.pcgamer.com/bear-with-me-a-noir-teddy-bear-adventure-concludes-in-october/
Bear With Me is an "episodic noir adventure game" about the search for a young boy who's gone missing in a dark, shadowy world. But it's probably not quite as grim and gritty as it sounds. The lead characters are the boy's sister, Amber, and her "gruff chain-smoking private investigator sidekick," Ted E. Bear, who as it happens (and notwithstanding the fact that he walks, talks, and is in the grips of a serious nicotine addiction) is a literal teddy bear. The first episode was released in August 2016, and the third and final ep—and also the biggest in the series—is coming on October 5.

 

Destiny 2 players are mad that cosmetic shaders are now single-use
http://www.pcgamer.com/destiny-players-are-mad-that-cosmetic-shaders-are-now-single-use/
Destiny 2, while so far incrementally improving on the original in almost every way, dropped the ball with its fashion community shortly after its recent console launch. Formerly permanent inventory items you could swap in and out at will to change your guardian's color palette, Destiny 2's shaders disappear after a single use.

 

Bethesda has a game 'coming out this year that [it] hasn't told anyone about yet'
http://www.pcgamer.com/bethesda-has-a-game-coming-out-this-year-that-it-hasnt-told-anyone-about-yet/
Bethesda's schedule between now and year's end looks tight, however it seems the developer has another unnamed project in the works that's due in 2017.
As reported by VG24/7, Tek Syndicate's recent interview with Pete Hines sees the Bethesda exec rhyming off all of the games it already has in the pipeline—the majority of which were shown at its E3 showcase.

 

'It's like a good bottle of Bordeaux, if you let it age longer it should get better,' says Ubi of Siege's continuous evolution
http://www.pcgamer.com/its-like-a-good-bottle-of-bordeaux-if-you-let-it-age-longer-it-should-get-better-says-ubisoft-of-sieges-continuous-evolution/
Siege is approaching its second year anniversary, and is now one of the biggest online shooters around. Chatting to us at Gamescom, Ubi's Alexandre Remy acknowledges Siege's initial failings and that patience was always something, sales permitting, the developer wanted to embrace and in turn relay to its players.

 

PUBG wants to mirror Destiny's aim-assist in its cross-platform support
http://www.pcgamer.com/pubg-wants-to-mirror-destinys-balanced-aim-assist-in-its-cross-platform-support/
A couple of months back, PUBG executive producer Chang Han Kim said cross-platform play between PCs and consoles is something that is "definitely" on Bluehole's radar. Mastermind Brendan Greene has now confirmed this, and says he and his team are looking towards Destiny's well-balanced aim-assist to make cross-play "identical in terms of experience."



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