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curl-6 said:

I just hope that doesn't lead to visual homogeneity where we keep seeing the same assets in multiple games, or where overall variety is clearly limited by a set of templates that are simply remixed as seen in No Man's Sky.

I guess that would sort of depend on how customized the studio wants their art design to be plus there's probably enough variety that it would be pretty hard to remember the same exact assets used across games when there's also modification involved with those assets too making it even harder to recognize them ... 

Shaders can also affect the way assets look too despite featuring the same geometry and textures as well so it's permutation hell to be able to pick up the specific patterns ... 

I'd assume that it's sequels or other entries in the same franchise who will reuse assets the most obviously from the last iteration but it's fine since that's what customers expect ...