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IkePoR said:
Nautilus said:
I personally think that gamers nowadays have been too babysitted by the last gen games and as a result, didnt develop the pacience needed to enjoy a game that has difficulty as one of its pillars.

Having a game over and lives are necessary because it gives meaning to what you are doing.If you fail, you lose your progress and go back to the beginning.If you succeed, you suceeded over a difficult task and feels that much more rewarding.Game overs arent a legacy of the arcades, its a legacy that was built with the foundation of any games.In Sports, you win or lose.If you lose, its game over.Someone needs to lose for the winner feel satisfaction, otherwise there are no stakes involved.

Plus his Dark Souls example is just plain terrible.At the very least, Dark Souls is much less forgiving with its game overs.If you die and didnt reach a bonfire, which there arent that many, you lose every single thing you have obtained, and exclusing bosses, everything you achieved, and you go back to the previous save point.Much like Sonic, you learn by your failure.

I agree, however I think it has less to do with being babysat and more to do with casual players.  Especially with a classic IP like Sonic, some people who don't really play games anymore are just messing around to see if the new Sonic is good.  Point being, they probably aren't very good at the game, but should they be punished for that fact?  They paid the entry fee just like good players, shouldn't they get to experince the entirety of what they paid for?

I guess what I'm suggesting is a casual mode, or perhaps a free "Super Sonic" box appearing next to a checkpoint pole, like in recent Mario games.  Good players can ignore it, while the less skilled can progress on a tough level.

Also, in Dark Souls, you only lose your souls and enimies respawn upon death. You also have one chance to get those souls back. So it's not quite that punishing :p

But I dont think that every game needs to be "acessible".Most of the time, a game quality is tied to its difficulty.The experience playing Dark Souls, for example, would be vastly different if you had a difficulty that lets say, the enemy did 50% less and the AI were much more forgiving, but your charachter stats would remain the same.I would say the same holds true for Sonic Mania, even if in a lesser capacity.

The question now would be if developers would be ok to jeopardize their vision for the game and the thrill that the player is suppossed to feel with each acomplishment in the name of acessability, since the player that is playing on easy in not having the experience the developer crafted and intended to have(which would be on normal difficulty for example).

My point is, not every game needs to appeal to someone, both in genres and difficult.If someone is not good at gaming, it should research beforehand if the game is hard or not, the same way you research is the type of game you like or if the game is good.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1