| forest-spirit said: I suppose his problems could be due to terrible controls but it did look like he just "mashed buttons" and didn't bother to learn from his mistakes. The tutorial wasn't super-detailed but did explain enough. I mean, we managed to figure out Megaman and Metroid back in the days with much less information than this. I didn't watch the entire video but there was one time where I'd put the blame on poor or lazy design. Around the 9 min mark he fails a jump, lands behind the bush in the foreground and dies. The game fails to visually inform the player that merely going behind the foreground leads to death. |
Controls certainly arent the issue.I played the demo at Gamescon 2016 and the game had very good controls.Hell, even managed to beat a boss and a stage at the 10 or 15 minutes that I had with the demo.Unless the developers changed the controls drastically from then, the guy is simply a disaster.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







