By using this site, you agree to our Privacy Policy and our Terms of Use. Close
forest-spirit said:
I suppose his problems could be due to terrible controls but it did look like he just "mashed buttons" and didn't bother to learn from his mistakes. The tutorial wasn't super-detailed but did explain enough. I mean, we managed to figure out Megaman and Metroid back in the days with much less information than this.

I didn't watch the entire video but there was one time where I'd put the blame on poor or lazy design. Around the 9 min mark he fails a jump, lands behind the bush in the foreground and dies. The game fails to visually inform the player that merely going behind the foreground leads to death.

Controls certainly arent the issue.I played the demo at Gamescon 2016 and the game had very good controls.Hell, even managed to beat a boss and a stage at the 10 or 15 minutes that I had with the demo.Unless the developers changed the controls drastically from then, the guy is simply a disaster.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1