AngryLittleAlchemist on 03 September 2017
| caffeinade said: I think Dead Cells uses 3D models to generate their sprites (though I could be wrong), but imagine using a IK system for player feet and hands in a 2D sprite based game. I think that procedural animation is the future, that and deep AI systems. Rain World has a really good looking procedural animation system. We are currently in a period where 3D graphics still sucks, the current gen games are being developed for weak PCs (and Doom (2016) was designed to run at 60 FPS on them). Due to a lack in computational power, a very limited pool of RAM and the raw number of artist hours required to create high quality art assets... Games have a hard time looking quite as nice as the games where they could only have a few hundred highly polished assets, rendered 'most pixel perfectly. When we get faster consoles and game engines that can leverage machine learning to hep polish and generate high quality assets for less cost than the current pipelines. 3D games will finally catch up to high quality 2D games. |








