By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Ruler said:
Pemalite said:

Yeah I know. Xbox One X users must be tickled pink though. It is the closest a console has gotten to matching a PC in 12 years.

 

One thing I love about the mid-generation boost from the Playstation 4 Pro and Xbox One X is the baseline sits a little higher which benefits the PC side as well.

No it doesnt, all what PS4 Pro and XBOX are getting are the higher settings from PC versions, the games still are getting devoloped and released for PS4 and the OG XOne. The PS4 Pro pretty much is matching highend PCs and so did the PS4 before during its time etc.

I won't go to indepth on this reply as CGI has already refuted your statement.

The fact that games are still being developed for the base Playstation 4/Xbox One has absolutely nothing to do with hardware power of the Xbox One X and doesn't refute my statement.

Snoopy said:

Wow, even at max settings the pc version of rise of the tomb raider stands no chance against the xbox one x version. I guess it's true, the 1080 gtx can't outdo the xbox one x.

The Geforce 1080, 1080Ti, Titan are significant improvements over the Xbox One X.
The Xbox One X's GPU has more in common with Polaris/Radeon RX 580, which is a competitor against the Geforce 1060.

Where the Xbox One X's GPU starts to deviate is with it's memory controller... It results in a worst-case scenario with it's bandwidth dropping to 218GB/s where-as the Radeon RX 580's is 256GB/s.
But because it's a console... Developers understand and are focused on the fixed hardware, so one would assume that a Dev could obtain the full 326GB/s of bandwidth more often than not.

Then you have the improvements done to the command processor on top of it.

In short, the Xbox One X is probably sitting between a Geforce 1060 and Geforce 1070 in terms of performance.




www.youtube.com/@Pemalite