| Pemalite said: I disagree. |
It's true however ...
You wouldn't need anymore texels than pixels in an ideal world but because of the distortions in screen space with respect to how the texels are mapped to the geometry and how there's very few ways we can prefilter in real-time our life just isn't as simple ... (There's really no use for higher texture details once we take into account signal processing theory since the extra information would just be 'filtered' from the output.)
For 4K you wouldn't need textures any higher than 4096*4096 unless you put your camera to only a quarter of the surface of the assets ...
| Cerebralbore101 said: lol They will never get to the level of pre-rendered films. A pre-rendered film contains 1% as many locations, and characters as a game. You couldn't pay the artists to do that much high quality work. You might as well demand a photo-realistic film be made exclusively by painters. You might as well ask a movie studio special effects team to recreate 100 square miles of the amazon, with fake trees and animals, for a 100 square mile theme park. Graphics of that level just aren't financially feasable unless we are talking about a very, very limited game. If UE4 is trash, then what is the best game engine? |
I think we'll get into the ballpark of pre-rendered films just like how PS4 was able to reach the quality of pre-rendered films from the pre/early new millenium ...







