| Cerebralbore101 said: I honestly feel like there's not much progress to be made anymore. Realistic dynamic lighting can now be done. Textures can be taken from real life photographs of inanimate objects, and then processed in photoshop. Polycounts are high enough to afford to model small details like the buttons on your shirt, without losing performance. |
Well for one thing there's still a lot to be done in global illumination since games either bake it or omit it altogether compared to film rendering ...







