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Saying PS3 and 360 are helping "art" but Wii is not is like saying Classical music is "art", but Rock'n'Roll is not, or that "Pulp Fiction" is art, but "Shrek" is not. People who say things like that are elitists, or have been influenced by elitists to have narrow definitions of "art." Art can have many goals--it can intend to illicit many different responces--and videogames, due to the fact that there is an interactive element, can do more different things than most art forms. And the status of something as "art" deals neither with the type of responce it is trying to create, nor with the quality of the project itself. Any entertainment which follows an artistic process is most certainly part of art. The final acceptance of videogames as art rests solely on history, as when there is a generation which has grown up with videogames resting alongside film and music as a pillar of popular culture, people will think it is absurd not to consider videogames art. And people who try and say that Wii is not pushing "art" are basically saying they don't think ALL videogames are art, which should be the stance of any self-respecting gamer. Some of the greatest artistic leaps videogames have ever taken include Pong, Space Invaders, Donkey Kong, Super Mario Bros., Tetris, the Sims and (gasp!) Wii Sports. Its not just games of the PlayStation era, designed with storytelling; sandbox worlds; or immersive, atmospheric and escapist graphics and music in mind that are "art." I mean, realistic simulation games sometimes reflect the same goals of realist paintings, puzzle games and arcade games often focus on the abstract and surreal, many PS-era games look to film for inspiration, and platformers often rely on traditional aesthetics of 2D art to guide the player's eye through the level. Games like Pong and Wii Sports look to create a sense of togetherness and squash the generation gap, which is a noble artistic goal in and of itself.



"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."

Satoru Iwata, Nintendo President. Only slightly paraphrased.