Spindel said:
It's a classical case of diminishing returns. In example going from a "cylinder" with 6 polygons in the walls to one with 60 is a much bigger visual improvement than going from a cylinder with 60 polygons in the walls to one with 600. Also I firmly believe that the games with "realistic" graphics will continue to be firmly rooted in the uncanny valley for the forseeable future. I rhather see the console makers spending the uppgrades on specialised AI hardware than spend more on graphics hardware. There are more things to games than looks. The modern games I've played (mainly on PS4 and PC) still are lacking in the interaction aspect with NPCs/enemies, even if refinements have been made the scripted nature of the AI still prevails. |
Yes, this picture is good example.








