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Pemalite said:

To a point. 

Once you start hitting memory limits you need to make cutbacks to various assets, like texture quality.

I would prefer to have a wide and large pool of GDDR6 over a smaller pool of HBM.

32GB of GDDR6 should be feasible on a 256bit memory bus in 2021 and provide 512GB/s.
Or... It could be 24GB of GDDR6 on a 384-bit bus and offer 768GB/s of bandwidth.

Still under the belief that HBM isn't going to happen due to it's costs.

@Bold Don't worry, we have 4 more years left and EUV has yet to take off ...  

And we have almost enough texture quality as it is so 16GB will be fine plus devs will probably target 1080p again ... 

Texture quality isn't the limiting factor in achieving better graphics. IMO, it's the lack of real-time physically based global illumination and we're almost close to solving the problem ... (need all of the next gen AAA games to be path traced otherwise we failed )