| vivster said: They will have to learn to deal with that shit eventually. I don't see why they cannot do this when mobile and PC developers do this all the time. Consoles aren't special anymore. They use the same hardware as PCs and smartphones and they also have the same issues with digital downloads and patches and bugs and games running like shit. They have long lost their special status. I also think that developers are proud enough to push their games with new hardware when more power is available. Games already run like shit on weaker consoles so why not just be honest upfront and admit that people will have a worse time on weaker hardware because games were made for stronger hardware. |
Well, no since you have to keep constant investment in R&D/implementation with iterations instead of a new generation and plus that investment could go in vain when software moves in a radically different direction ...
Console hardware may not be special anymore and I agree with you but for software that's a different story ...
I don't think there are enough developers who want to push their games with new hardware when that group literally just boils down to western AAA publishers ... (less than AAA devs can't keep up and japanese devs are in a sorry state of engine development)
Console gamers prefer their walled gardens if it means keeping a minimum baseline for games to technically flourish since there's arguably an advantage to be had in raising minimum requirements for game design instead of trying to make the game to be as cross-platform friendly as possible ... (nobody has resources to keep making specialized versions that tailors to every platforms so we have to make due with current gen consoles instead of making the game friendly also to last gen consoles and mobile platforms if it means getting a higher technical quality)
Console gamers would rather not deal with evolving platforms or cross-generational games since they obviously want a consistent experience ...







