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Nuvendil said:

And Snake Pass runs at 864p on PS4 yet still runs on Switch just fine.  Guess that means we'll get 720p Dragon Quest XI and 900p Final Fantasy XV! 

Except that's nonsense because you can't just compare games on different engines in such an incredibly basic way.  Final Fantasy XV is much more technically advanced than Dragon Quest XI.  The Digital Foundry analyses show that.  The resolution choice is anyone's guess but if I were to speculate, it was a prioritization of post processing image quality effects, same thing as with Snake Pass.

Snake Pass ran sub-720p on Switch when docked ... (DQH2 on Switch ran 1080p@20-30fps while on PS4 it was 1080p@50-60fps with graphical upgrades too so it is ALMOST 3x harder to run DQXI on PS4 compared to DQH2. Best case scenario is Switch getting DQXI at 720p30fps with graphical downgrades going by Snake Pass. Snake Pass is too easy on the Switch when DQXI is geometrically more dense with base PS4 having 5x higher triangle throughput compared to Switch undocked and can achieve even higher triangle throughput with usage of async compute!) 

FFXV maybe more technically advanced but DQXI is technically more demanding to run since it takes 16.66ms to render a 900p frame for the latter than 1080p the former ... (Optimization and results are another issue altogether. What may work for the PS4 may not work for the Switch and vice versa like we see with how UE4 is a poor fit for home consoles when literally almost every western AAA publisher such as Activision, EA and even *gulp* dare I say it Bethesda has a better solution too.)

Anyways this is getting a little off topic ...