| Ka-pi96 said:
Perhaps dying at peace wasn't as rare once. It seems like many of Spira's problems stem from either technology or religion. With neither of those things troubling people it isn't unreasonable to assume people were much more likely to die at peace (less war, no Sin... almost certainly more deaths due to old age which is generally much more peaceful than other deaths) and thus fiends were a much rarer occurrence. Then when technology/religion did come along fiends weren't a problem because technology gave them the means to fight and kill fiends (can't remember them ever being sent so I'm assuming killing them sends them to the farplane anyway) while religion gave them sendings preventing fiends from spawning in the first place. Of course the population would have been significantly lower too, meaning far fewer fiends to deal with, they may well have been weaker fiends too. |
Unsents envy the living, though; that's why it's so important to practise the sending regardless of the current status of the deceased creature. Once enough hatred has accumulated, they turn into fiends. And there's far more problems than machine vs religion; Seymour for example was sort of stigmatized because of his crossbreed nature (not to mention what his mother did probably screwed up his psyche much more). It's really hard to envision a totally peaceful situation up to the moment where Zanarkand and Bevelle fought (and the formers were destroyed), leading to the creation of Sin. It only takes one extremely hateful soul (like Seymour's) to become some unstoppable fiend (because since he can't be sent, he'll come back over and over), and while we don't know how life originated in Spira, Farplane and the deceased's nature has work since its origins. Thus, either we accept the theory that there was absolutely no conflict or selfishness in Spira until Zanarkand developed the sending rite (which sounds really awkward), or it's a fundamental flaw in Spira's rules.







