S.T.A.G.E. said:
Thank you. It's getting beyond tiresome at this point. I'm going to respond to his other post but im wondering if itd even worth it. The dude just ignored irrefutable proof that Spencer couldn't keep his mouth shut and admitted that ms had to moneyhat because they cannot produce new ips on he level of uncharted. If that had been Greenberg he wouldn't have answered that question and exposed their development level which most of us knew was an issue. |
Yep. We criticize Spencer for when he spin, lie or say uneeded things. Because in the end all 3 comes back to bite MS.
| twintail said: Lol did you only realise the difficulty like nearly 4 years later? Haha ok |
It's like those guys that come to class full of confidence and just realise they may not have understood the course when they are doing it for the 4th time. All the other 3 there were some excuse why he weren't able to pass the test.
LudicrousSpeed said:
Didn't go over my head at all. There is no point, especially coming from him. No one on this board bitches and complains about MS first party more than him. We've seen countless posts about how they can't create anything, every IP they have was bought or made by someone else, they can't hang with Nintendo or Sony, they'll never achieve what Sony can do because blah blah, none of their games count as their own because yadda yadda. And that's fine. That's a valid opinion for him to have. But if he, a random forum dweller has it figured out, how is it "spilling the beans" for Papa Phil to say they signed a game deal because they want an Uncharted type game? That's not even getting into the fact that we don't know anything about the games they tried. I'll address your reply piece by piece but then I am bouncing from here as this has turned into another shit on MS thread. 1. Your stuff about PSABR is cool and all, but Sony didn't make that game. They paid a third party dev, just like MS paid for Tomb Raider. The type of deal the person I was responding to repeatedly craps on MS for making. Had MS paid a third party to make a new IP like Uncharted, it wouldn't be "oh wow MS doing something new!" it would be the same type of stuff he's already listed in this thread, basically "lulz third parties". 2. MS must have seen a potential deal for Tomb Raider and thought it would be a better than anything they could make at the time. TR is a huge franchise. Spencer said they wanted something akin to Uncharted. They got Tomb Raider. 3. The TR deal Sony had was years after the PSone launched and they had plenty of studios. Also you just said yourself MS is in their third gen. They probably have less studios now than Sony did when they signed their Tomb Raider deal. I guess this makes it ok? Clearly Microsoft goes about gaming in a different way than Sony. Personally I'd rather have console companies that are different than them all sharing the same vision and playbook. What exactly did Papa Phil "spill the beans" on? MS has no one that can do an Uncharted type game as well as ND? Shocker. Microsoft would rather buy games or pay outside companies than invest in their own studios? We know this. |
thanks for the level headed reply. In case you come back to the thread I'll reply.
Yes I do agree that there were no beans for Phil to spill since the state of their development is more or less know... the problem is that it came not far after their promises of increasing 1st party deliveries and opening new studios (I believe their closed some without ever release a game), and the worse problem is that he himself painted his internal studios as not competent.
1. I don't know how much Sony was involved on the game (if they gave the idea, supported with Japan Studios or anything), but that was a Sony IP using an external dev, same as people pointed to Gears or Alan Wake. This type of situation is ok, the platform holder fund the whole project and depending on the success may consider buying the dev and increase the count.
Sure some could criticize MS for paying platinum or other dev to make a UC "clone" for them as a new IP. But a game like Sunset got some praise (even though it was totally idea from Insominiac), Sony lost on not allowing the dev control on the IP and MS won a good IP that they get a contract for the sequel.
And sure we can criticize that Gears, Halo and others came from buying the IP, there is some truth on it, but MS made it their own. The only issue I see on it is that the devs they put to make the sequels after original devs moved on didn't really made the game grow.
2. I have no issue with MS paying TR although thinking it didn't help them at all and made PS wait one year for the game. The problem I see on it is that they didn't got long term solution this way, while they trying and releasing a game that wasn't on par with UC and TR, but maybe with 2nd or 3rd iteration would become very good is a preffered alternative in my opinion.
3. I swear people were saying at the start of this gen that MS had more studios than Sony (after that announce of 6B, as I remember, invested). But having more studios or not isn't the core issue. Sony at the time of TR was still quite new on the industry and I can understand they not having the time to dev a game on that genre, MS isn't new anymore. But sure you can comeback and say KZ and other FPS of Sony aren't competent and Sony had 4 gens to learn it, or that Sony doesn't have a decent fighter (and we can consider that KI after being dormant for so many years, on its actual form is MS own game, the IP was used only for recognition), etc and it would be a valid criticism.
But yes MS operates different than Sony, and I preffer Sony you and others preffer MS, if the way MS does business satisfy its userbase that is no one else problem.
| Farsala said: I don't mind early announcements, as long as they say its an early announcement like TLOU 2. But when companies say stuff like FF Versus XIII or KH3 will release for PS3, and then releases it 10 years later on a different platform I get a little annoyed. Crackdown 3 was expected early like GT Sport and neither of them release on time. |
You got some pretty cases, don't forget Agent, Duke Nukem Forever and The Last Guardian while at it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







