fatslob-:O said:
I imagine games exclusive to the playstation ecosystem that are on the Vita is worth emulating and it goes for some remasters such as P4G ...
You might have a point that day one pirates are offenders but they're literally the imperceptible minority when the most desirable games to pirate are AAA console games that needs some pretty expensive PC hardware to run those said games today ... There's an MTBF of physical copies storing the content too ... I'm pretty sure stealing a copy or copying of someone's copy of copyrighted content is illegal ... (And historians could most definitely do the same for PS4 since their hard drive technology is no different than that of PCs when PS4 supports FAT32 and exFAT file systems which is also supported on PC beyond Windows too!) |
Pretty sure you just need expensive hardware to run it at a decent framerate.
Yeah and what is the MTBF of physical games? If your pirated copy corrupts you are also out of luck. What's to stop people from sharing digital PS4 files long after PSN for the PS4 goes down, in the same way that people share pirated games? What's to stop poeple from getting around any built in EULA features in the future, for either PC or PS4 games released now?
So what you're saying is, that historians could easily copy the digital version of a PS4 game from a harddrive. But every PS4 has a digital version on the harddrive. Once the disk is inserted the PS4 works on saving the entire game to the harddrive.








(If your digitally copy corrupts you're shit out of luck too, you might have to also keep the hard drive with the motherboard intact too depending on the EULA as well.)