Pemalite said: I don't play GTA 5. Or any GTA for that matter. (Still sooking over the glory days of GTA 1+2 top down perspective. haha) |
I used to stick with 2x MSAA on GTA V, but that didn't really do the job as much and I still ended up with more jaggies. I tried 2x MSAA+TXAA, but that ended up blurring the image just a bit and took some performance (yay Nvidia tech). I recently tried MFAA+2x MSAA and that seems to have worked rather well.
I haven't tried DSR yet since I'm at 1440p, but I'll give it a try later with 15% smoothing and set it to 1.5x resolution.
The one big gripe I have with games like GTA V, is that there seems to be some sort of small sphere around the player character. This ends up drawing in higher resolution shadows and in some cases textures as well. No matter how far you set the extended distance scaling and shadow scaling to max, you still see shadows 1-2 feet of you being drawn in and it honestly irks me to no end.
I can already see FFXV PC version having the same issue when it comes to LoD. I really hope that next gen consoles beef things up, because I'm quite tired of seeing nice looking games, but very short render distances, where everything a mile away looks like some PS2 mess of low res textures.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"