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Pemalite said:

I don't play GTA 5. Or any GTA for that matter. (Still sooking over the glory days of GTA 1+2 top down perspective. haha)

But. MSAA > MFAA > TXAA > FXAA in general.

MSAA or Multisample anti-aliasing is spatial antialiasing. And is usually the preffered approach if you care about quality.

MFAA or Multi-Frame Anti-Aliasing will take a temporal and spatial approach over multiple frames and samples, which means it's lighter on hardware than MSAA. It is a good compromise between image quality and performance.

TXAA or Temporal Anti-Aliasing uses a combination of MSAA, Post-Processing and filtering to achieve it's anti-aliasing.

FXAA or Fast Approximate Anti-Aliasing is basically a post processing filtering, essentially just blurring edges.

Depending on your hardware... Enable DSR or Dynamic Super Resolution for nVidia or Virtual Super Resolution for AMD.
It is hardware intensive.
I personally run games like Overwatch, whack 4xSMAA and downscale from 4k to 1440P for an amazingly sharp image. And Overwatch is a light enough game to get away with that on a peasant Radeon RX 580 and still maintain 60fps.

It doesn't have to be 4k though. Even 1800P (3200x1800) could be achievable and bring some gains.

I used to stick with 2x MSAA on GTA V, but that didn't really do the job as much and I still ended up with more jaggies. I tried 2x MSAA+TXAA, but that ended up blurring the image just a bit and took some performance (yay Nvidia tech). I recently tried MFAA+2x MSAA and that seems to have worked rather well.

I haven't tried DSR yet since I'm at 1440p, but I'll give it a try later with 15% smoothing and set it to 1.5x resolution.

The one big gripe I have with games like GTA V, is that there seems to be some sort of small sphere around the player character. This ends up drawing in higher resolution shadows and in some cases textures as well. No matter how far you set the extended distance scaling and shadow scaling to max, you still see shadows 1-2 feet of you being drawn in and it honestly irks me to no end.

 

I can already see FFXV PC version having the same issue when it comes to LoD. I really hope that next gen consoles beef things up, because I'm quite tired of seeing nice looking games, but very short render distances, where everything a mile away looks like some PS2 mess of low res textures.



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