Mr Puggsly said:
Bofferbrauer2 said:
Shadowrun game of 2008 tried crossplay between PC and Consoles in an FPS. Of course, Keyboard + Mouse trounced through the Gamepad players due to faster control and more precision, and of course same would also happen here in this game.
However, I think the reason why it doesn't release on Console is a certain technical issue: RTS, and AoE Series in particular, are pretty CPU intensive. Elaborate CPU Enemy AI, Unit AI, Pathfinding... all these things cost a lot of calculating power the old and sluggish Jaguar CPU will have a very hard time to provide. I doubt it can be made for consoles without literally dumbing it down, ie much lighter and thus weaker AIs to save on CPU processing power.
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Again, nobody is suggesting gamepad and KB+M should compete. Its dumb this is even mentioned.
Even 360 was doing a pretty good handling RTS games. Halo Wars, C&C, etc.
Halo Wars 2 is a pretty demanding game, like 6 teams on a single map controlling a fairly large number of units. But its 30 fps/1080p.
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Halo wars 2 has 80 population limit which you can raise to max 120. Age of Empires 2 had a limit of 200 per person back in 1999 on PC. Granted with over 1000 units moving around in 6 player lan play it slowed down to a crawl when an all out war broke out between the 6 of us. However 18 years later, max 120 units is pretty limited.