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Mr Puggsly said:
Bofferbrauer2 said:

Shadowrun game of 2008 tried crossplay between PC and Consoles in an FPS. Of course, Keyboard + Mouse trounced through the Gamepad players due to faster control and more precision, and of course same would also happen here in this game.

However, I think the reason why it doesn't release on Console is a certain technical issue: RTS, and AoE Series in particular, are pretty CPU intensive. Elaborate CPU Enemy AI, Unit AI, Pathfinding... all these things cost a lot of calculating power the old and sluggish Jaguar CPU will have a very hard time to provide. I doubt it can be made for consoles without literally dumbing it down, ie much lighter and thus weaker AIs to save on CPU processing power.

Again, nobody is suggesting gamepad and KB+M should compete. Its dumb this is even mentioned.

Even 360 was doing a pretty good handling RTS games. Halo Wars, C&C, etc.

Halo Wars 2 is a pretty demanding game, like 6 teams on a single map controlling a fairly large number of units. But its 30 fps/1080p.

Halo wars 2 has 80 population limit which you can raise to max 120. Age of Empires 2 had a limit of 200 per person back in 1999 on PC. Granted with over 1000 units moving around in 6 player lan play it slowed down to a crawl when an all out war broke out between the 6 of us. However 18 years later, max 120 units is pretty limited.