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Zkuq said:
Now how well do you think Age of Empires might do compared to that? It'd be strange, to say the least, if it sold more, or even close to that amount. Thus, no wonder if it's not coming to Xbox One. It might be pretty easy to recoup the development costs, but why bother if it's just not worth the effort? 

I'm not having a go at you here, but I think this statament is how Microsoft see it and this is why Microsoft are losing so much at this point.

Sony (and increasingly Nintendo these days) are all for building the libary of games for the machine.  They seem to be willing to have a game on the system so long as it will at least break even.

This way adds niche games to the overal libary, and having lots of these niche games helps to create the image that there are games avaiable for all types of gamers.  Having the odd niche game is not good enough, as they are small, their impact is only really felt when they are avaiable in greater numbers.

Microsofts approach to sticking to larger, higher profit titles; limits the amount of different games on the machine, and in turn drives customers to rival machines who offer a spectrum of titles from AAA to indie budget games.

If one machine offers all the Multiplat AAA games (and a few exclusives) and another offers all the same AAA games plus many smaller word of mouth games; then the choice is a no brainer.



Sony want to make money by selling art, Nintendo want to make money by selling fun, Microsoft want to make money.