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Bofferbrauer2 said:
DonFerrari said:

dinning table for couch is a reality for so many years. And having a real table and chair nearby isn't totally out of question as well.

Making Mouse+KB compatibility or allowing controller isn't an argument or better idea than not porting? So I really have no idea what you would want. Ow I know, you just want to win the argument.

I see, I don't remember what mode or configuration I was using, but I had no issues moving from one type of car to another and doing carrer and events at alternative intervals.

The problem of the camera was that I had the whell on the table, the camera on the table as well, and sitting at driving distance, so the camera didn't properly recognize the VR.

I wasn't confunding. I know it.

Jaguar is no powerhouse, but most PCs aren't gaming PCs as well, and at least from my memory at playing AoE at the time, it didn't really needed much computational resources. So I don't really see as impossible to make a decent port of AoE to X1 even if they had to use cloud for AI.

The AI of the first game is very bad, it gets progressively more complicated with each new version. AoE 3 was a big reason at it's release to upgrade both CPU and GPU

And the AI calculations are not the only things going on when playing a game, the engine has to do hundreds of calculations in the background every second. I mentioned AI because it's, beside physics and pathfinding, one of the things that ramp up the number of calculations by a signifcant degree - and they are all coming into play at the same time in RTS games. There's a reason why pathfinding had a slider back in the days and physics up to this day.

If you want a more modern RTS game for comparision, just look up framerates in Starcraft II. The CPU is the limiting factor here, not the GPU as it is the case in vitually any other game and genre.

Understood. I really left RTS a long time ago, perhaps 15 years.

Considering graphics aren't demanding they could offload a good portion to GPU. But yes, if several sacrifices need to be made to run the game, then it isn't a good idea, we just can't really tell at the moment.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."