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Valdath said:
Nautilus said:

In terms of taste, the same can be said the other way.I wished there was more turn based combat systems, because in my opinion there are not enough nowadays.

 

As for wether this change would bring in more profits, it really dosent mean either way.There are examples in which it made a game more popular, and there are examples in which it brought less money.

In the end of the day, I think the most important question to ask is: Is the change really necessary to the game?Will it make it in a better game without destroying what the game is about in the process?If the answer is yes, go for it.If the answer is no, have faith in your vision.Most of the time, thats the answer for a better game and as a consequence, a more successful one.

IMO they made the right decision for this one.

I remember being forced to control familiars and thinking "why can't i just use my character?" It was very limited.

Now i can actually play as a mage and cast a bunch of spells, it looks awesome.

THe game has not release yet, so Ill reserve judgement.While I will admit this system seems better, I wont lie as to say I also didnt like the first game system alot.

Ugh, my english is broken today.Writing through a phone also doesnt help.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1