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Chazore said:
JRPGfan said:
"if you loved the original Ni no Kuni and found that the turned-based combat was one of its charm, how do you feel about this change to suit a wider audience?"

It sucks & and I dont even really believe it ll give it a wider audience.
Sadly its a "trend" that developers seem to think action-rpgs sell better or appeal to more, so everything seems to be going that route.

Yet look at DQ, its going to sell well because its turn based.
Ni no Kuni has enough charm, it doesnt need to try to be something it wasnt.

I still plan on buying it, but yeah its abit off putting.
Felt same way about FFXV.

I quite like that route, as it means I'll have more action RPG's to play, rather than having less and less. I don't see how it's "inferior" to turn based when it comes to profits. 

In terms of taste, the same can be said the other way.I wished there was more turn based combat systems, because in my opinion there are not enough nowadays.

 

As for wether this change would bring in more profits, it really dosent mean either way.There are examples in which it made a game more popular, and there are examples in which it brought less money.

In the end of the day, I think the most important question to ask is: Is the change really necessary to the game?Will it make it in a better game without destroying what the game is about in the process?If the answer is yes, go for it.If the answer is no, have faith in your vision.Most of the time, thats the answer for a better game and as a consequence, a more successful one.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1