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Pemalite said
nanarchy said:
thrilled with this move, 99% of AOE fans wouldn't use it on a console anyway. Far more important to do a PC version and get it right, then if desired or justified they could try a console version.


I see it as a missed opportunity.

Age of Empires is an amazing franchise... And I would love to see it exposed to as many gamers across as many platforms as possible.

But I do agree with your premise, give the PC version undivided attention first and foremost. Then scale it to consoles if possible.

That is the best point yet. Input compatibility issues aside, not being hampered by having to run on the original XBox One will give the devs more freedom to make it the best AoE yet. At least that stops the complaints that any unit limits are artificially low because of consoles.