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Nautilus said:
SvennoJ said:

True, yet you can play consoles behind a desk as well with kb+mouse. Nothing stopping them nowadays. We had Kinect required games, we have psvr + move required games, we had steering wheel required games (Project cars with controller sucks) so why no kb+mouse required games...

Because then you basically kill the whole point of bringing it to consoles.Its like if you brought a game to the PS4 but it can only be played with Move controls.There would certainly be people that would fit the parameters, but it would be about 1% of the install base, if not less.You could even say that you miss the whole point of being a console game if you do not have an option to play with the default controller.(cant really say anything about Project Cars, since I never plazed that game nor do I like the racing genre)

Those that want to play AoE on console will take the extra effort. You could play DDR and Rockband with a controller too, AoE could add token controller support as well. Easy mode will be playable, if you want to keep going, recommend connecting a mouse and keyboard. That seems how Project cars came about on consoles. More options are always good, just be honest about them with a recommended input on the box. PSVR games have options to play without motion controls, but recommend move or aim when applicable. That's for 0.0001% of the userbase!

DonFerrari said:
SvennoJ said:

That's the excuse I always get when I complain about the terrible handling with a controller :p I don't know, just felt like the game didn't work with a controller, so I assume it was made for wheels with controller added as an after thought. (considering the configure it yourself options) I haven't touched it since a few weeks after release though.

TO me that seems only like a defense point. It isn't hard or strange to control the game on the controller...it just doesn't seem like a simulator. The slow down before corner, speed on appex, point to start accelerating, the grip, everything seem a little unatural and faster than you would do in a real car.

I bought the DC VR but because my setup I would be too close to the camera I haven't played much... need to. Even more because now I made the wheel work on it... I'll say it feels more real than Project Cars, and it is a arcade with very little though on simulation.

The sim part is seperate from that. The issue I had with that that when I finally had the controller settings in such a way that I could get through the cart career, other cars were completely uncontrollable, too twitchy, or constant fishtailing due to being unresponsive to small adjustments then veering off with just a slightly bigger input. Basically for every invitational in the career I had to adjust all the controller settings again and again to make it possible to control each car at any decent speed.

DC VR doesn't mind the camera a bit closer. You should have no problem unless you like to hang your head out of the window or lay down on the passenger seat :) Closer is actually better to limit the drift. (and not turning all the lights off seems to help) DC is a dream to control compared to project cars, plus drifting is so much easier in VR. I don't use a wheel as it doesn't feel comfortable to me. My own car gives me back and neckpain as well after a long drive, and I can play DC VR for hours.