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freebs2 said:

It's a little bit more complicate than that, I wouldn't agree considering video games as art by definition. Also Dark Souls has made its own shares of compromises too in name of wider market appeal, expecially with later entires. But I generally agree with you, and watering down difficulty in order to make a game more accessibile - expecially if that means rendering many of tha game's main mechanics irrilevant - goes against any kind of artisitc integrity.

I know it's a little bit more complicated than that ... that's why I wrote an extremely long response to vivister. 

In every instance I can think of where Dark Souls compromised itself, I've been against it. That might be a little bit unfair though, because the word compromised is associated with bad, whereas making something more mainstream is not always bad. So I'm not saying dark souls is perfect or hasn't been compromised, in fact I have a pretty big problem with the Souls sequels as a whole. 

Whether you use "art" or "game" doesn't really matter too much to be honest....that's kind of just semantics. I said art because people generally don't care about the intent of devs unless you pull out the "art" argument. If you want to say that the devs artistic integrity is compromised by lessening the difficulty, but then go on to say you don't agree that video games are by definition art.....then that creates a scenario where whether or not you consider video games art doesn't matter, since we're talking about the artistic integrity in relation to the product. I would ask why you don't think video games are art but think they have artistic integrity ... but again you could remove art from the entire sentence and nothing would change - using art is just an easier way to describe it.

Just to be clear, i'm not commenting on Horizon.