AngryLittleAlchemist said:
Video games are art. Difficulty is part of that art. If you honestly believe that Dark Souls should be compromised so that more people can enjoy the game .. then I guess you are okay with compromising art. It's not exactly like the difficulty in Dark Souls is hidden, it's played up and advertised as such - to a fault even. If someone picks up Dark Souls they'll know it's hard, and they'll either appreciate that the difficulty is part of it's artistic vision, or they'll drop the game and play something else. |
It's a little bit more complicate than that, I wouldn't agree considering video games as art by definition. Also Dark Souls has made its own shares of compromises too in name of wider market appeal, expecially with later entires. But I generally agree with you, and watering down difficulty in order to make a game more accessibile - expecially if that means rendering many of tha game's main mechanics irrilevant - goes against any kind of artisitc integrity.
As for the OP, I find it contradictive that people pays 300$+ for a game machine and 60$+ for a game only to water down game play mechanics and design since they spoil the enjoyment of narrative. All of this while there so much more cost and time efficient mediums to convey narrative.







