AngryLittleAlchemist said:
Video games are art. Difficulty is part of that art. If you honestly believe that Dark Souls should be compromised so that more people can enjoy the game .. then I guess you are okay with compromising art. It's not exactly like the difficulty in Dark Souls is hidden, it's played up and advertised as such - to a fault even. If someone picks up Dark Souls they'll know it's hard, and they'll either appreciate that the difficulty is part of it's artistic vision, or they'll drop the game and play something else. |
Videogames are more than art. They're not just to look at but to interact with so you can't apply the same rules as with movies or paintings. There cannot be a single state of a game thanks to interactivity. If there is no fixed state, there is nothing to compromise as every possible state the game is in is a separate entity in its own right.
Giving people options enhances the experience and makes it more approachable. Difficulty modes are just one part of it. There are so many ways in which a game can be customized.
Subtitles on or off, motion blur, resolution, framerate, audio settings, gameplay tips, camera options, gamma, brightness, keyboard or controller etc. There are so many ways for people to tweak their games so they have a better time playing it. How is that not compromising "the art" but just one more difficulty mode is? Options are there to make games more approachable.
I haven't seen museums banning sunglasses because it changes the color pallette of the paintings and compromises the artist's work. Art is for everyone to experience as they want. That is even more true with video games as through interactivity players create content, they create art. Now you tell me how I compromise my own art I'm creating with a video game and what business that is to you.
I'm glad you're not a person in power or you probably would've already banned all mods in your "artist protection act".
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