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JEMC said:

Age of Empires Definitive Edition set for October, AoE 2 and 3 remasters are coming too
http://www.pcgamer.com/age-of-empires-definitive-edition-set-for-october-aoe-2-and-3-remasters-are-coming-too/
Microsoft announced a little earlier today that Age of Empires 4 is in development, but that's not the only big news on the AoE front. It also revealed that Age of Empires: Definitive Edition, with 4K graphics, a remastered soundtrack, and improved gameplay, will be released on October 19. Even better: Age of Empires 2 and 3 will be getting the same treatment.

>>I don't get the reason to give AoE II this treatment after the HD remaster. In any case, I doubt very much that I'll get them.

 

I don't get why they are giving Age of Empires 2 that treatment. It's absolutely fantastic as it is right now.
Still, if they improve even upon that, I won't complain...

And as long as all the games end up Steam, I'll buy it.

JEMC said:

Halo Wars 2: Awakening the Nightmare release date set for September
http://www.pcgamer.com/halo-wars-2-awakening-the-nightmare-release-date-set-for-september/
Microsoft announced the release date for the upcoming Halo Wars 2 expansion at Gamescom, yesterday. Awakening the Nightmare will let you join the war between the Banished and the crew UNSC Spirit of Fire again on September 26.

Surprised Halo Wars 2 is getting such support.
Still waiting on that Steam Release though.

Chazore said:

I like both SCII and the Remaster of 1, but I find that the frist remaster has it's own issues, like SCV's that do nothing when when starting a match (SCII fixed this as a QoL fix to make them do something as soon as they are created), or the unit path finding AI, which still seems to be stuck in the past, meaning I'm having to spend more time clicking in the same area to get a unit to find it's way. Then of course there is the original perspective view of the game, where I cannot place a bunker because part of it's grid clashes with either a tree or the minerals, in SCII the grid was more tight and defined.

Like I said, I like both, but I don't consider the remaster to being superior to II in every way.

They pretty much kept all the quirks from the original game. Which I am fine with... And is something that eSports wanted to keep as it can punish players and make gameplay more interesting.

StarCraft 1 also had many advantages over StarCraft 2.

For instance...
If a unit is hidden under a Tree/Object or has a height advantage, then the enemy unit gets punished with decreased hit accuracy, same kind of thing doesn't occur in StarCraft 2, which decreases strategy in my eyes.

It's also a more balanced game overall after a couple decades worth of patches and balance changes.

And if we get into the single player... In StarCraft 2, Blizzard made all the Zerg voice acting sound like as if they were Terrans... And many Story elements were retconned. - I have to admit I was never a fan of the "Hybrid" Arc in SC2.



--::{PC Gaming Master Race}::--