d21lewis said:
Yeah. Even though I never got stuck, I just get overwhelmed by so many places to go and so much to see. That's the downside to open world games. Sometimes there's just too much game.
With Horizon, I'd be happy if it just took away all freedom and said "Go here. Do this. Now go here." I appreciate freedom (especially in Arkham games) but, for me, linearity was never a bad thing. |
An open world with the option of linear path and no lenght transverse of map would be good...
And as long as the game is finishable like that and keep special bosses and challenges that you need to do all optional missions I'm good with it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."








