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Pemalite said:
AngryLittleAlchemist said:

 The mid 2000's produced some of the most graphically impressive games for years on end exclusively on PC, like Crysis and Stalker. You can't get away with that nowadays and make a profit while being exclusive. That doesn't have anything to do with AoE, but it's an example of how even with more popularity and awareness there are some things to consider.

It's ironic you mention Crysis...
Pretty sure Crysis+Warhead as a PC exclusive outsold Crysis 2 and 3 as a multiplat if I recall correctly. (Haven't looked at numbers recently.)
And since Crysis 3, Crytek has had some significant financial issues.

Going Multiplatform is not always a guarentee to print more money.

Star Citizen is PC exclusive and has raked in the millions. Could it make more cash by pandering to consoles? Maybe.
But then they would alienate PC gamers who might have big wallets, there was a massive uproar on the Star Citizen forums when rumors of a console port circulated...

Just to be clear, I wasn't making the case that games sell more multiplatform. I was making the case that most developers that are officially triple A, are scared to make games exclusively on PC for fear of lower sales, so they go to multiplat formats. It's a stigma more than anything, and I don't believe it. Indie developers alone have proven that PC games can rake in millions of sales alone.