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As much as I can appreciate the appeal of crossgen for a number of indiviual games, the idea of crossplay as a standard meta-platform feature across all games is nothing more than a pipedream.

It will always be allowed or not, implemented or not on a game-by-game basis. Not just from the perspective of the platform holders but also the developers/publishers themselves. There's a significant engineering challenge required to implemenet and maintain meaningful cross-play in the way that many here on VGChartz dream it will be. And the actual benefits to respective games--and thus their creators--for all games that aren't MMOs are frankly not enough to justify the engineering manhours.

Sure for more service-based games it makes sense to try to unify the playerbases, but for three separate platforms with radically different network infrastructures, it's simply not worth it for the dev/pub to bear the cost of implementing and centrally managing social connectivity features that actually would make cross-play worthwhile.

So essentially, being limited to real barebones social connectivity between players on different platforms significantly limits the appeal of crossplay to essentially a novelty feature that probably sounds cool in theory but would likely be so clunky in practice that most players won't bother with it, and if that's how it eventuates, the publishers will be asking themselves is it really worth the developmemt effort.