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fatslob-:O said:
Miyamotoo said:

I think that's pretty obvious, rendering at higher resolution would mean bigger battery wear and more heat (GPU would need to work at same clocks in portable mode like do in docked mode), and with downsampling 1080p picture on 6" 720p screen difrence would be minimal. So you will not see one single Switch game that downsampling 1080p resolution for portable mode.

Switch in portable mode doesn't run at the same clocks as in docked mode and I guess battery life is valid ... 

Miyamotoo said:

I wouldnt take port of 3DS game like some measure of Switch possibilities, fact that MHXX for Switch is not 60 FPS doesn't mean Switch isn't cable to run that game at 60FPS, almost every other Switch game looks much better and most of them are 60fps.

This isn't just any port, it's a port with higher resolution textures and 16x anisotropic filtering which will spike bandwidth usage ... 

Of Course that battery life point is valid in that case, and effect of downsampling 1080p picture on 6" 720p screen would be minimal in any case.

Doesnt relly matters, more accurate would be to call it remaster, but again thats remaster of 3DS game, not game that was build from ground for Switch hardware on mind, so hole my point still stands.