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fatslob-:O said:
Why no down sampling from a higher resolution in portable mode ?
fatslob-:O said:
Shikamo said:

max resolution in portable mode is 1280x720

You can render at higher resolution and then down sample the image at the display's resolution just like PS4 Pro does ... 

I think that's pretty obvious, rendering at higher resolution would mean bigger battery wear and more heat (GPU would need to work at same clocks in portable mode like do in docked mode), and with downsampling 1080p picture on 6" 720p screen difrence would be minimal. So you will not see one single Switch game that downsampling 1080p resolution for portable mode.

 

 

fatslob-:O said:
Nuvendil said:

But would it have killed them to increase the polygonal complexity of the game?  Cause that's what's hamstringing this visually.  The texture work isn't bad, but it's wrapped around GameCube level geometry.  Or at the very, very least optimize it worth anything so it can run at 60fps?

Despite PS4 Pro doubling almost everything it still can't run all PS4 games at 60FPS because the CPU power and bandwidth hasn't doubled so maybe the reason why MHXX for the Switch isn't 60FPS is probably because of the lack of bandwidth due to it's usage of higher resolution textures ... 

I wouldnt take port of 3DS game like some measure of Switch possibilities, fact that MHXX for Switch is not 60 FPS doesn't mean Switch isn't cable to run that game at 60FPS, almost every other Switch game looks much better and most of them are 60fps.