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Nuvendil said:

But would it have killed them to increase the polygonal complexity of the game?  Cause that's what's hamstringing this visually.  The texture work isn't bad, but it's wrapped around GameCube level geometry.  Or at the very, very least optimize it worth anything so it can run at 60fps?

Yes because geometry complexity has been increasing very slowly over the years ... (Xbox 360 could push 1/2B triangles/s while the Xbox One X will do ~4.7B triangles/s, the Switch on the other hand is capable of generating either 307M triangles/s (portable) or ~770M traingles/s) 

You are right that the docked mode should be at the very least 60FPS with higher resolution shadow maps to boot but consider this case ... 

Despite PS4 Pro doubling almost everything it still can't run all PS4 games at 60FPS because the CPU power and bandwidth hasn't doubled so maybe the reason why MHXX for the Switch isn't 60FPS is probably because of the lack of bandwidth due to it's usage of higher resolution textures ...