By using this site, you agree to our Privacy Policy and our Terms of Use. Close
ThisGuyFooks said:
Dark_Feanor said:

Ahh,  Oh boy, using remasters, DLCs and ports from mobiles are a realy good way to pump up the numbers.

I have to think you have no idea half of those games are. 

For any quantitative mesure no one can say Sony is pumping games after games. And they don´t need to.

Yes they are. At their respective pace.

You cannot pump a Horizon type of game in a yearly basis, it doesnt work like that.

Guerrilla spent 6 years making that game.

How many years did ND spend doing Uncharted 4?

Games at that scope are taking longer than ever to make, and obviously their smaller projects, the ones that take way less time to develop, you will say "but no one has ever heard about that game".

UC4 seems like between 3 to 4 years if I'm not wrong. It started during TLOU development when they made 2 teams if I'm not wrong.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."