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Cerebralbore101 said:
DonFerrari said:

Sure, that have basically nothing to do with more complexity in the games, more lenghty... and games in the past had bugs as well, and freezing consoles as well.

Yeah, some things like updates just can't be avoided these days. Games only released as a final version in the past because they HAD TO. Not everybody had access to high speed internet back in the 360/PS3 days, so you'd better make damned sure your game was mostly bug free or else suffer the wrath of metacritic user reviews. 

I surely preffered that games launched bug free and no patch needed. But on today age that would mean more delays and also that no matter how many testers you use they won't get nearly close to less than 1% of the playtime of all users and them some bugs can only be discovered after launch. And day one patches only show the commitment of the company to keep testing after going gold to see if there is anything they can still find before people start playing. Sure is crazy that some of those are over 5gB.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."