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Frodaddyg said:
rocketpig said:
ssj12 said:
disolitude said:
ssj12 said:
that list completely sucks, where is Unreal? why is halo even on that list let alone #2? why the hell isnt Half-Life #1 or #2?

the list is failure

Halo owns Unreal in every way. Unreal was only good because it blew away the quake 2 engine on similar PC configurations. As a game its nothing special.

Thats ok, we all know your bias towards Halo so...


1. I own Halo Combat Evolved on PC.

2. Unreal started the online mutiplayer part of FPSs.


It did? I seem to remember playing games like Jedi Knight and AvP online long before UT ever released. UT popped up around the same time as Tribes, Counter-Strike, and Team Fortress. In fact, all three of those released before UT.

Aren't the first few Quake games generally considered some of the first pillars of the true online FPS experience?

You sir are correct. However a consistently misinformed Unreal fan tried to argue otherwise.

Oh, and I think rocketpig said that Half Life should be given major props for being so mod friendly. I disagree. It was really Quake that made modding big, and to a lesser degree Doom before it. Team Fortress was originally a Quake mod, along with the excellent Threewave. Plus Half Life was built off the Quake engine, so they were working off an engine that set a precedent for modding.

Oh, and to whoever mentioned Descent, I'm behind you on that. Despite claims from people who have never played it, it is definitely an FPS. Tribes is another one I somehow forgot. That game had some amazing mods, as did its successors.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"