Kuksenkov said:
I've said many times before and I'll say it again: Western developers and publishers have been destroying the industry with their practices. The Seventh Generation gave them the tools to make disgusting practices such as this one; industry standards. Prior to the rise of Xbox as a leader in the industry, games were usually complete when they shipped, EVEN IN THE EARLY PS360 DAYS. These Western people are responsible for mainstays of "AAA" gaming such as day 1 4GB "updates", games filled with bugs, incredibly lazy annual releases, patches and more patches, micro transactions, "complete game of the month" editions, etc. Sony pandering to these Western devs just gave them more incentive to continue with it.
Japanese publishers/devs are also guilty of this, but to a lesser extent than their Bethesda/EA/Activision counterparts.
Unfortunately the "hardcore" gamers and the casual/trend following customers, love buying these overhyped games regardless of their quality. That only encourages these Western developers and publishers to continue on moving forward into the path of anti consumer practices. |
Sure, that have basically nothing to do with more complexity in the games, more lenghty... and games in the past had bugs as well, and freezing consoles as well.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







