Pemalite said:
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Less developers are arguably investing less in game engine technology than they are back then because the vast majority of them can't afford to develop their own engines ...
Pemalite said: The Infinity Ward Engine is still based on the Quake 3 engine from 17 years ago, so they have pushed it pretty far. |
The current Infinity Ward (7.0) engine DOESN'T look ANYTHING like the Quake 3 engine which is id Tech 3. 99.9% (maybe even 100%) of the code between them is probably different by now so the Infinity Ward engine is practically a brand new and distinct engine ...
I think the graphics are quite decent for the frame time budget it's given ... (Able to get 70% of the graphical features for half the price which is not bad. With a little more work the engine could top most other engines that operate at 30FPS on consoles in graphical quality.)
Pemalite said: Well. Dishonored 2 isn't the same as an Elder Scrolls game. But it is a step in the right direction. |
TBH, I'd rather AMD just work on the Creation Engine if the new iteration of id Tech isn't going to make it in time ... (Elder Scrolls 6 could already be in development slated for a 2019 release.)
I also don't think it's going to be a lot of work for id Tech to get the same features as the Creation Engine. Bethesda only needs to look at the code of the Creation Engine and start adapting it for id Tech ...
Pemalite said: The Creation Engine is basically a retooled Gamebryo Engine which in turn is a retooled NetImmerse Engine. Essentially they have just been upgrading the engine as needed since Morrowind and deciding to call it something different. |
The Creation Engine was initially just a fork of the version of Gamebryo used in Fallout 3 ...
Both have enough differences to be technically incompatible ...
Heck, the Creation Engine as it is now is unmergeable with the main Gamebryo engine branch. The Creation Engine will resemble even less like Gamebryo as time goes on between AMD and Bethesda's partnership ...