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fatslob-:O said:

Sooner rather than later you'll see the feature used in EA, Square Enix Europe, Ubisoft, Activision, Bethesda and maybe Microsoft engines ... 

I think that's a realistic expectation.
But for now, it's an uphill battle.

The Xbox One, Playstation 4 are the lowest common denominators for the time being.


fatslob-:O said:
Pemalite said:

It was popular... More-so on the Original Xbox for obvious reasons.
But I doubt any game engine will end up as popular as Unreal Engine 3 ever again.
It was the right engine at the right time while everyone was scrambling to make the big tech jump.

I'd say UE4 has a good chance of maintaining that popularity since it's more popular among japanese developers than it was last gen ...

I am just happy that publishers and developers are investing in game engine technology. Games looked rather "samey" last gen due to so many games using Unreal Engine 3... For all the love I had for Mass Effect 3, boy did that game look ugly last gen on release... And that was because of the engine.

Plus, Unreal Engine 3 had extremely shit support on PC as far as supporting tech like Eyefinity goes.


fatslob-:O said:

It's fine, as long as EA constantly maintains Frostbite like Activision does with their Infinity Ward engine they'll be up to date ...

The Infinity Ward Engine is still based on the Quake 3 engine from 17 years ago, so they have pushed it pretty far.
But graphically it is uninspiring, but the engine is built for high framerates and low latency, so it's a good trade off considering how it's been tooled for a specific game.

fatslob-:O said:

Then Bethesda should further develop scripting into id Tech 6 ... (Dishonored 2 has lot's of scripting and it's based off of id Tech 5 so I'm sure they can figure something out.)

Well. Dishonored 2 isn't the same as an Elder Scrolls game.
But it is a step in the right direction.

I believe they will get there with id Tech 7 or even 8. It's allot of work.

fatslob-:O said:

Also Bethesda stopped using Gamebryo, they made their own Creation Engine since Gamebryo's graphics weren't cutting it. If Bethesda can't use id Tech 6 for their RPGs then it's probably in AMD's best interests or pour more resources into developing the Creation Engine in their partnership with Besthesda rather than id Tech 6 which is favourable as it is with their hardware ...

The Creation Engine is basically a retooled Gamebryo Engine which in turn is a retooled NetImmerse Engine.
Essentially they have just been upgrading the engine as needed since Morrowind and deciding to call it something different.

If you think Bethesda built the Creation from the ground up, then you are kidding yourself. :P

Allot of modding, scripting and such translates really well between Morrowind, Oblivion and Skyrim, despite the NetImmerse > Gamebryo > Creation Engine jumps. Heck even some shaders are a direct copy/paste job.



--::{PC Gaming Master Race}::--