Pemalite said: That's what I just did. Haha |
20% is worthwhile in the eyes of western AAA developers ...
Heck they'll even kill for just 5% since that's HOW MUCH having the best performance means to them ...
Sooner rather than later you'll see the feature used in EA, Square Enix Europe, Ubisoft, Activision, Bethesda and maybe Microsoft engines ...
Pemalite said: It was popular... More-so on the Original Xbox for obvious reasons. |
I'd say UE4 has a good chance of maintaining that popularity since it's more popular among japanese developers than it was last gen ...
Pemalite said: Indeed. And Frostbite was actually very forward thinking as well. Although parts of the engine are starting to show it's age now.
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It's fine, as long as EA constantly maintains Frostbite like Activision does with their Infinity Ward engine they'll be up to date ...
Then Bethesda should further develop scripting into id Tech 6 ... (Dishonored 2 has lot's of scripting and it's based off of id Tech 5 so I'm sure they can figure something out.)
Also Bethesda stopped using Gamebryo, they made their own Creation Engine since Gamebryo's graphics weren't cutting it. If Bethesda can't use id Tech 6 for their RPGs then it's probably in AMD's best interests or pour more resources into developing the Creation Engine in their partnership with Besthesda rather than id Tech 6 which is favourable as it is with their hardware ...
One internal engine to rule them all since publishers don't want their trade secrets going out ...