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Zippers vision for SOCOM 4 was an own world, tactical, jump in campaign just like we saw recently with Ghost Recon, and MP that went back to the SOCOM I/II roots. Instead according to at least 3 devs on GAF, Sony kept forcing them to make it more and more accessible, more and more CoD. The result was a rough dev process and a shitty game...

I have no doubts Sony lets lots of their devs do whatever they want. But they're also a publisher and also a business, it makes no sense to think they never influence what a developer is making for them. They fiddled around too much with Zipper and to quote one of the developers, it "killed the franchise and the studio".

Nothing else for me to really say on the matter :)