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The news, the sequel:

 

Study suggests first-person shooters may be damaging your brain
http://www.pcgamer.com/study-suggests-first-person-shooters-may-be-damaging-your-brain/
A study published recently in Molecular Psychiatry has found a possible link between playing first-person action games and the loss of grey matter from your brain's memory center. The four-year study, which tracked groups of 18-to-30-year-olds, found that those who played first-person games for more than six hours per week showed a reduction of grey matter in the hippocampus, the part of the brain that plays a role in the consolidation of information from short-term to long term memories, as well as spatial memory, which is used for navigation and spacial orientation.

 

Gigantic's first big update will add a mischievous new hero tomorrow
http://www.pcgamer.com/gigantics-first-big-update-will-add-a-mischievous-new-hero-tomorrow/
Despite all its challenges, Gigantic released last month to some success. The free-to-play hero shooter lost players after an initial surge, but still pulls in around 2,000 concurrents at its peaks. It's not a phenomenon by any means, but somewhere to start—and now the job of growing begins. Enter Gigantic's first major update, Corruption, which will release tomorrow.

 

Songbringer, the Zelda-like with hallucinogenic cacti, will be out in September
http://www.pcgamer.com/songbringer-the-zelda-like-with-hallucinogenic-cacti-will-be-out-in-september/
We described Songbringer when it was announced back in February as "a Zelda-like with galactic war and hallucinogenic cacti." I have no idea what that means, but it has lots of weapons, dungeons, and quests, and a "shirtless carefree dude" named Roq who's on a quest in a distant galaxy to find an "art party" spaceship called Songbringer. That all sounds pretty cool, Oh, and there are boss fights. Lots of boss fights.
The point of all this is to bring to your attention the news that Songbringer now has a release date of September 1, and a new gameplay trailer showcasing its lovely retro styling.

 

Hearthstone players aren't happy with the Arena mode's forced synergy picks
http://www.pcgamer.com/hearthstone-players-arent-happy-with-the-arena-modes-forced-synergy-picks/
Hearthstone's Knights of the Frozen Throne expansion has been out for a few days now, bringing with it powerful Death Knight hero cards and exciting new strategies. But there's one change to the game that players are not happy about: the new "forced synergy" picks in Arena.

 

Agents of Mayhem is out tomorrow, so here's a launch trailer
http://www.pcgamer.com/agents-of-mayhem-is-out-tomorrow-so-heres-a-launch-trailer/
Agents of Mayhem, the latest Volition open world action game which is kinda a Saints Row game, releases tomorrow. Despite having reservations when I previewed it a few weeks ago, I'm still pretty excited: dumb action games set in neon-lit future cities with characters that can triple jump are few and far between, after all.

 

The Lighthouse is a neat-looking crowdfunded horror thriller, alpha demo out now [Updated]
http://www.pcgamer.com/the-lighthouse-is-neat-looking-crowdfunded-horror-thriller-alpha-demo-out-now/
Shadow Knights Studio's first foray into videogame development came courtesy of the 2013 one-time game jam project Love Monsters, which eventually found its way onto the App Store. The developer's first PC outing offers a pretty seismic shift in tone towards a "uniquely crafted thriller with glimpses into psychotic, alternate dimensions". That's called The Lighthouse and it's now peeked its head over its $10,000 Kickstarter ask with 21 days left before its campaign expires. It's also got an alpha demo, available to backers.
Update: The Lighthouse, Shadow Knight Studio's debut horror venture, has now wrapped up its Kickstarter campaign more than three times over budget.

 

Bandai Namco teases 'mysterious' #Projekt1514
http://www.pcgamer.com/bandai-namco-teases-mysterious-projekt1514/
Earlier this year, Bandai Namco teased its then unrevealed action role-player Code Vein with the tagline: Prepare to Dine. This was an obvious riff on the publisher's esteemed Dark Souls series, however its latest tease is far less telling.

 

The Escapists 2 shows off its three timed 'transport' prisons
http://www.pcgamer.com/the-escapists-2-shows-off-its-three-timed-transport-prisons/
Of its ten proposed jails, Mouldy Toof and Team 17's The Escapists 2 has so far teased its western-themed Rattlesnake Springs and space-flung U.S.S. Anomaly lockups. Now it's unveiled a further three: Cougar Creek Railroad, HMS Orca and Air Force Con—each of which is a moving, timed 'transport' prison.



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Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.