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fatslob-:O said:
JEMC said:

I posted an article about games that will use that feature last week: Wolfenstein 2 & Far Cry 5 will support AMD’s RX Vega exclusive feature, Rapid Packed Math. Far Cry 5 is remarkable because it's an Ubisoft title and the french publisher usually favors Nvidia and Gameworks. DICE will probably also use it as they tend to go with AMD (much like Epic is the go to studio for Nvidia, so is DICE for AMD).

But yeah, we'll have to wait until they launch to see if that makes any difference compared to their Nvidia counterparts.

Sort of depends on the engine design ... (Far Cry which uses the Dunia engine has NEVER played badly with AMD hardware. The same goes with the Snowdrop engine which is also Ubisoft in-house technology. UE4 on the other hand runs like hot garbage on AMD and so does Unity since consoles aren't saving those junk of an engine.) 

I bet AMD really wishes UE4 never took off since Epic Games was only relevant in console gaming with their Gears franchise ... (Epic is like leukemia for AMD. Everytime a UE4 game releases, AMD dies a little on the inside and it's especially sad how japanese developers are going to make this their main engine.) 

Maybe it's only my own impression, but I think UE4 isn't repeating the success of UE3.

Last gen of consoles, the UE3 engine was seemingly all over the place, with only japanese studios and a few western ones not using it. Meanwhile, with UE4, things seem to have changed, and while japanese studios are finally using it, it seems that the western ones are abandoning it for other alternatives (Unity for indies) or for their internal engines (EA with Frostbite).



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.