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Turkish said:

What makes you think we won't, majority of games aren't GAAS, most AAA games have had some kind of DLC for more than a decade now, most of them being useless shit that don't affect the base game, except for story DLC, which always get included in GOTY editions later on. Shadow of War is a new case, I predict their business model isn't gonna work and it'll be panned by critics, I barely see any hype for this game. Just like online passes and tacked on multiplayer modes of last gen the market will correct itself.  Rockstar? When did they make GTA5 online only? You'll perfectly be able to play today's games 20 years from now. GAAS isn't your problem, there are plenty of good models out there, it's that singleplayer games disappear because mainstream tastes are changing.

Pretty sure when good single player games release they do just fine - see Bioshock, Life is Strange, Dishonored, Mass Effect and the Metro series for evidence.  I could argue games like Uncharted, Last of Us, Tomb Raider and the Dark Souls series as well as typically, people aren't buying those games for the multiplayer, it's just an added feature.

No, multiplayer games are just more profitable than single player games. It's easier to sell pre orders, DLC, special editions and microtransactions because of have-have not economies - everybody wants the leg up on someone else.  Grand Theft Auto sold gangbusters before multiplayer gaming was a thing, so it's not like that's the only reason people buy it.

Edit: In addition, publishers themselves have basically told consumers that buying $60 single player games at launch is a bad move because within a year, they'll all have $40 complete editions with all the crap they were trying to hawk before/after launch.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"