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Cerebralbore101 said:
librarian13579 said:

Here are five off the top of my head:

 

1) A new, less-arcadey adventure, like one where you explore the post-apocalyptic world of Splatoon instead of just fighting the same baddies from the first game

2) A new final boss, instead of the exact same one as last time (with the exact same music to boot)

3) More new characters

4) More new modes, instead of just one new mode (Salmon Run)

5) A larger, more explorable plaza

But Splatoon is post, post apocalyptic. Squids have their own society and everything. So there's no desolate wasteland to explore. Maybe have some sort of RPG system set up for single player? But who wants to play that? Splatoon is a multiplayer game first and foremost. 

I agree that it needs more new modes. Original Splatoon didn't come with Tower Control, or Rainmaker modes though. Give it time. 

How would a bigger plaza benifitt anything though? They already expanded the things that Spyke/Merch can do, and there's the food truck now. What else needs to be added? You can't dye your clothes or anything because they need to be the same color as your team. Maybe put in an animal crossing style T-Shirt design thing? 

They could make the plaza a lot more explorable, where you could do all sorts of fun squid-things. You know, like Shenmue. Put in a bunch of little extras, like minigames and events and activities outside of the arena, to make the world feel alive. Basically, I just want it to be a little bit more than a boring, glorified main menu screen.

Why do we get this really cool city around us, but we can only explore a super tiny sliver of it? Maybe if Hiroshi Yamauchi was in still charge and Splatoon was made in 2001, they might have been a bit more ambitious instead of streamlining it to the bare essentials.

Who says Splatoon has to focus only on multiplayer? I think Splatoon has really innovative lore, and exploring that a little more instead of using the world as solely a backdrop could lead to an incredibly fun and moving game.

Paper Mario: The Thousand Year Door demonstrates that Nintendo has the ability to take something silly and cartoonish and make a really heartwarming story out of it. I wish I could get invested into Splatoon's story. Hell, after you beat the final boss and you don't even get to speak with the Squid Sisters, that really pissed me off. We couldn't even get that little bit of plot resolution.



April 30th, 2011 - July 12th, 2018