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librarian13579 said:
Cerebralbore101 said:

That would mean that Miyamoto was responsible for the Wii era of games like DKCR, NSMB, and Kirby's Epic Yarn. Those games made a ton of money and were all fun to play. Twilight Princess and Super Mario Galaxy didn't seem to be cheap games to make and they came out in 2006/7. So that seems to put your idea to bed. I think one of the biggest factor's to the Wii U's failure was that Wii U games took too long to make, and were too expensive to make. That's why there were so many software droughts when compared to the Wii, and GameCube. 

Well obviously there are big-budget exceptions (like Breath of the Wild, Xenoblade, etc.) I'm talking about the overall libraries of consoles. The Wii U feels like it has more cheap 1st-party cash-ins (Wii Sports Club, Animal Crossing: Amiibo Festival, Mario Tennis: Ultra Smash, NES Remix, Mario Maker) than in the Gamecube era.

Arms is also lacking content and Splatoon 2 feels like Splatoon 1.5, in my opinion. Just...more and more titles coming out of Nintendo have that budget feel to them. And a lot more 1st-party remasters which is also cost-efficient.

Ah, that makes sense then. It also explains why we went from Galaxy to 3D World. I do gotta say I love Splatoon 2, and I'm not sure what they could have added to make it better.