Cerebralbore101 said:
That would mean that Miyamoto was responsible for the Wii era of games like DKCR, NSMB, and Kirby's Epic Yarn. Those games made a ton of money and were all fun to play. Twilight Princess and Super Mario Galaxy didn't seem to be cheap games to make and they came out in 2006/7. So that seems to put your idea to bed. I think one of the biggest factor's to the Wii U's failure was that Wii U games took too long to make, and were too expensive to make. That's why there were so many software droughts when compared to the Wii, and GameCube. |
Well obviously there are big-budget exceptions (like Breath of the Wild, Xenoblade, etc.) I'm talking about the overall libraries of consoles. The Wii U feels like it has more cheap 1st-party cash-ins (Wii Sports Club, Animal Crossing: Amiibo Festival, Mario Tennis: Ultra Smash, NES Remix, Mario Maker) than in the Gamecube era.
Arms is also lacking content and Splatoon 2 feels like Splatoon 1.5, in my opinion. Just...more and more titles coming out of Nintendo have that budget feel to them. And a lot more 1st-party remasters which is also cost-efficient.
April 30th, 2011 - July 12th, 2018