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Johnw1104 said:
The only way you can be sure that a game (or film) really are superb is if they're soon accompanied by a surly wave of contrarians attempting to rewrite the narrative lol

The game had some flaws (I can certainly think of a few), and a greater diversity of enemies would certainly suit the game, but this is a game that most people played waaaay beyond 40 hours before getting bored of it, and those 40+ hours were incredible.

I don't mind the criticism as it introduces some ideas that might make for an even better Zelda next time, but it's ridiculous to try and claim this game was anything but a masterpiece; after all, there's never been a "masterpiece" that couldn't be improved.

That's actually why I'm so excited for the next game, as Miyamoto said they'd be able to turn one around faster as they'd re-use the engine. This game was very clearly an introductory attempt to enter a genre that they'd never dabbled in, and they managed to stick the landing unlike just about anyone outside of GTA III. The pieces and framework are all well established, and I fully expect the next sequel to be more focused on additional content and details.

While I enjoy the new art style each Zelda game tosses, I wouldn't mind going back in thsi world.

Imagine jumping foward a 100 years or something and since its the same world you recognize the world yet it's all new as well. The ruins are being rebuilt. The stables expanded into smaller towns. With the Divine Beasts under control the people are able to re-open lets say some HUGE dungeons that were hidden before. You know like a Water dungeon was under the water that beast was roaming. A sand dungeon out in teh desert hidden, ect.