By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SvennoJ said:
hush404 said:
I feel like it's adoption rate is tied to the price point. Right now it's quite a bit more than the system it runs on and that doesn't fly with most consumers.

I wouldn't be surprised if sales are already close to maxed out here at that price point. It's normally more expensive than the ps4 pro here (atm it's CAD 50 less due to a temporary CAD 100 price cut, 450 vs 500), including the camera and move it's CAD 100 more than the upcoming xbox one x. (700 vs 600)

For new consumers that would mean at least a CAD 875 investment, slim + discounted psvr headset + camera. For the best experience CAD 1200, pro + psvr move bundle. I already had the camera and move controllers from last gen, and was planning on buying the pro anyway. CAD 1200 ($950) in one go would have made me pause as well.

It's a shame Sony didn't put the breakout box functionality in the pro, that would have reduced the setup and cable mess and allowed for a cheaper headset for the pro. I guess they can still do it with a later VR bundle. If Sony can offer a complete VR bundle for the price of an XBox One X, it might have a better chance.

*Canadian fist bump ;)

Honestly, I feel the same about sales. There is a group that is willing to shell out early for tech.. and I beleive that group has had their fun.

Those numbers are intense. Most people aren't going to drop $1200 (or even ~$900) on gaming in that light. That's evident in how the PS4 has done being the cheaper choice this generation (not to undercut the importance of the games, mind you).

Lastly, you said it was a shame that Sony didn't pack into the extra gear to cut that part out, but I can guarentee you they did it to keep the systems on par with one another. When discussing the Pro, Sony made sure to iterate a million times that the Pro wasn't going to have exclusive things that the normal PS4 couldn't do (outside of a bump in visuals). Inconvenient in this light, but easier for marketing I think.

I'm just hoping VR has some legs to stand on in this go which should see the tech slim down in bulk and price in the future with new generations.